Which of the new consoles is better for indie developers?

I think it’s safe to say that both of the PlayStation 4s are great for indie devs.

The PS4 Pro has a massive amount of horsepower, a better display and a built-in GPU for a $200 price tag.

And the PS4 Slim is the smallest, lightest and cheapest PS4 yet.

But for all the power and performance, there are a couple of things that make the PS5 the clear winner in this department.

The PlayStation 5 Pro, the new console from Sony, has a powerful GPU, a bigger display, a smaller chassis and better cooling, according to a recent report from Polygon.

Sony has also included a new camera, which I feel is a nice touch, and the PlayStation 5 Slim offers a much smaller form factor.

In my opinion, the PS Vita Pro is the best PS Vita ever made, but Sony’s improved image quality and a more robust camera make it a solid contender for the best handheld gaming console ever made.

Sony’s new console is much more powerful than the PS 4, and it also has a faster processor.

The new PS5 Pro comes with a 3.5GHz GPU that powers the PlayStation VR headset, a much larger 4K OLED display, 4GB of RAM and a 64GB SSD.

The specs for the PS 5 Slim, meanwhile, are a lot less impressive.

Sony calls it a smaller form-factor, but it’s not quite as thin as the PS VR, and Sony has dropped the GPU to a measly 1.5 watts.

The Slim does have a new front camera, but that’s not what’s making me question its usefulness.

The front camera on the PS PS Vita has a new, much more advanced autofocus that can zoom in and out at up to 5,000 pixels per second.

This allows the camera to be used in conjunction with Sony’s own Eye Camera to take high-quality panoramas and 3D videos.

I can’t say that I’m overly impressed by Sony’s ability to take great pictures at such a small resolution, but at least the PS Vives front camera can take some really nice 360-degree shots.

It’s still a bit of a bummer that Sony has pulled out the front camera in favor of a newer camera, and its battery life isn’t as great as the PlayStation Vives.

The 1080p HD display is nice, but the lack of 3D is a bit disappointing.

I don’t mind having more screen space than the original PS Vita, and I appreciate Sony’s efforts to bring the PSVita’s screen to the PSVR headset.

But I’d have loved to have seen Sony do more with its new GPU and the new camera.

Sony also added a bunch of new features, like a new app store, improved game support and an improved user interface.

And Sony did away with the microSD card slot, which is one of the big selling points of the PSIV Pro.

The company also announced a number of other changes, including the ability to connect up to four PS Vita games at once, a new PS Vita Mini that has a bigger battery, improved connectivity options and a new game controller.

And all of these new features and improvements were pushed out at the same time as the Sony announcement.

I feel like Sony made a lot of progress over the course of the year with the PS7 Pro, which it said would deliver “a new level of power and fidelity.”

It turns out the PS8 Pro is just as powerful, but I’m not sure how many of those improvements it’s actually delivering.

The big question with all of this is whether the PS6 Pro will be able to match the PS 7 Pro, or whether it will be as much of a step down as Sony claims.

Sony still has a ways to go to truly rival the PS2 Pro, but its new hardware has a ton of potential to be an upgrade over the PS1 Pro and PS2.

The best gaming console is still the PS3, and with the new PS4, Sony is poised to continue to push the envelope with a powerful, powerful, very expensive gaming console that can compete with even the best console of the past decade.

The biggest question is, how much of that power will Sony have left in the PSN wallet after all these years?

The PS5 Slim is going to be available this fall for $299.99, but you’ll have to wait until December to get your hands on it.